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Thread Statistics | Show CCP posts - 62 post(s) |
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CCP Explorer
C C P C C P Alliance
323

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Posted - 2012.04.25 15:59:00 -
[1] - Quote
CCP Punkturis wrote:BeanBagKing wrote:Two requests:
1) For killmail time, please go to seconds, I think this one should be reasonable? 2) I've been told this is less reasonable, but having X,Y,Z coordinates of where in the system the kill took place would be awesome. Give us that and I'm confident the players will find amazing things to do with it.
I like it a lot better than the current killmails though! why do you need the seconds? I'm just curious  the x,y,z stuff is also something we don't have available yet but maybe sometime in the future I really also want to know why seconds are important. 
Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
323

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Posted - 2012.04.25 16:24:00 -
[2] - Quote
CCP karkur wrote:55th! :D CCP Punkturis sniped you for #55!
Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
323

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Posted - 2012.04.25 16:33:00 -
[3] - Quote
Real Poison wrote:When are you going to do the next logical step and create an official and unfakeable killboard to integrate with evegate? With all the bells and whistles. Alliance startpages, corporation startpages, personal startpages. Social functions like (eg. a MOCK-Button) to post this failmail on the forums...? Let me start by saying that I'm absolutely not going to make any promises here whatsoever with regards to feature set, functionality or timeline, but having said that then the team behind the upcoming new EVE API (CREST) has booked a meeting with Team Super Friends next week to start exploring potential options for a possible pilot project, which would involve exposing information on Kill Reports through CREST. If you want to know more about CREST then read https://forums.eveonline.com/default.aspx?g=posts&m=1001699#post1001699 Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
324

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Posted - 2012.04.25 16:36:00 -
[4] - Quote
Jemiria wrote:CCP Explorer wrote:I really also want to know why seconds are important.  Some players like to analyze in detail how a particular engagement went. timing can be essential, as is the precise order of things. rounded of to the minute really destoys the resolution you want to understand exacty what happened; how effects and actions are orchestrated. perhaps you should ask CCP Veritas about this subject ;) Or we all should read what Masterplan said https://forums.eveonline.com/default.aspx?g=posts&m=1190575#post1190575 about how we batch the creation of Kill Reports and how therefore they are only accurate to the minute anyway. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
324

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Posted - 2012.04.25 16:47:00 -
[5] - Quote
A55 Burger wrote:CCP Explorer wrote:Jemiria wrote:CCP Explorer wrote:I really also want to know why seconds are important.  Some players like to analyze in detail how a particular engagement went. timing can be essential, as is the precise order of things. rounded of to the minute really destoys the resolution you want to understand exacty what happened; how effects and actions are orchestrated. perhaps you should ask CCP Veritas about this subject ;) Or we all should read what Masterplan said https://forums.eveonline.com/default.aspx?g=posts&m=1190575#post1190575 about how we batch the creation of Kill Reports and how therefore they are only accurate to the minute anyway. Then maybe ya'll should fix that instead of fixing things that aren't broken. The creation is batched for performance reasons; in particular in big fights we have to make sure the CPU cycles are spent on the fight itself.
Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
333

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Posted - 2012.04.26 09:15:00 -
[6] - Quote
FeralShadow wrote:Is there no way to simply tag a ship destruction with a time? Then when the kill reports are generated in the batch, it just reads the timestamp from the death and includes it in the kill report when the batch goes out. Less of a "timestamp when the kill report was generated" and more of a "kill report just includes a death time stamp" We have exact logs of when stuff blows up, but not in the killmail system. So we can add a timestamp there, and it's not rocket science, but we will have to add that timestamp everywhere that data is manipulated. It's just a lot of work and we are wondering what the gain is, since currently we display it in seconds but that's the creation time of the killmail and not when the event happened. Note that killsmails used to be actual EVE Mails and the timestamp was the sending timestamp. It still is.n++ Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
333

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Posted - 2012.04.26 09:17:00 -
[7] - Quote
Etil DeLaFuente wrote:Any chance to get a real raw killmail format ? the actual text one is meh ( xml, json, whatever, you choose, but put those damn ids please) It's already available (and has been for a long time). See: http://wiki.eve-id.net/APIv2_Char_KillLog_XML Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
458

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Posted - 2012.05.05 12:13:00 -
[8] - Quote
Silly Slot wrote:CCP Soundwave wrote:CCP Soundwave wrote:Hey guys
For a while, we've been talking about global killboards and all the awesome stuff that comes with it (leaderboards, weekly contests etc). Linking killmails in chat to other players means that you'll effectively have access to that data, making our global killboard project slightly problematic. That, coupled with some security concerns means that we'll have to withdraw linking killmails ingame.
Just to make it clear, we're not pulling this feature because we don't want you linking killmails, we're pulling it because we have concerns about the impact on our global killboard project and making this massive amount of data available in a more graceful manner in terms of security etc.
It makes me sadface, but hopefully the tradeoff will be a better system down the road. Quick update: We're going to retain the functionality to share war info, as it's a pretty cool part of the feature. Non-war killmails will still not be part of the feature until we iron out some kinks. im still gona cross my fingers you can fix it before inferno and let us link KM's i mean if its a security issue like i said just make the ID's unguessable and char specific There has been very fruitful discussion last evening and this morning. No promises but we may be able to allow all Kill Reports to be linkable (war-related Kill Reports will be linkable regardless).
Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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